21 – 40 of 148 cards where the color identity ≤ GUW and the text includes “copy” and the text includes “creature” and the text doesn’t contain “spell” and the text doesn’t contain “populate”

Croaking Counterpart (Innistrad: Midnight Hunt #215)

Croaking Counterpart {1}{G}{U}

Sorcery

Create a token that’s a copy of target non-Frog creature, except it’s a 1/1 green Frog.

Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Frog is the sincerest form of flattery.

Illustrated by Yeong-Hao Han

Standard
Alchemy
Pioneer
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Cryptoplasm (Mirrodin Besieged #23)

Cryptoplasm {1}{U}{U}

Creature — Shapeshifter

At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability.

“If left in the enemy’s shape too long, it might be lost to them.”
—Vy Covalt, Neurok agent

2/2

Watermark: Mirran

Illustrated by Eric Deschamps

Standard
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Curie, Emergent Intelligence (Fallout #30)

Curie, Emergent Intelligence {1}{U}

Legendary Artifact Creature — Robot

Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.

{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has “Whenever this creature deals combat damage to a player, draw cards equal to its base power.”

1/3

Illustrated by Daniel Romanovsky

Standard
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Cytoshape (Dissension #108)

Cytoshape {1}{G}{U}

Instant

Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

“Though highly effective at reshaping flesh, these specially bred cytoplasts leave the subject reeking of omnibian mucus.”
—Simic research notes

Watermark: Simic

Illustrated by Alan Pollack

Standard
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Dance of Many (Masters Edition III #34)

Dance of Many {U}{U}

Enchantment

When Dance of Many enters the battlefield, create a token that’s a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

Illustrated by Sandra Everingham

Standard
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Deepfathom Echo (The Lost Caverns of Ixalan #228)

Deepfathom Echo {2}{G}{U}

Creature — Merfolk Spirit

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4/4

Illustrated by Matt Stewart

Standard
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Dermotaxi (Modern Horizons 2 #224)

Dermotaxi {2}

Artifact — Vehicle

Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard.

Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it’s a Vehicle artifact in addition to its other types.

0/0

Illustrated by Mark Zug

Standard
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Dino DNA (Jurassic World Collection #20)

Dino DNA {1}

Artifact

Imprint{1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.

{6}: Create a token that’s a copy of target creature card exiled with Dino DNA, except it’s a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.

“Dinosaurs left their blueprints behind for us.”
—Mr. DNA

Illustrated by Leonardo Santanna

Standard
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Dollhouse of Horrors (Innistrad: Crimson Vow #255)

Dollhouse of Horrors {5}

Artifact

{1}, {T}, Exile a creature card from your graveyard: Create a token that’s a copy of the exiled card, except it’s a 0/0 Construct artifact in addition to its other types and it has “This creature gets +1/+1 for each Construct you control.” It gains haste until end of turn. Activate only as a sorcery.

Illustrated by Muhammad Firdaus

Standard
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Dual Nature (Prophecy #112)

Dual Nature {4}{G}{G}

Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that’s a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

Illustrated by Arnie Swekel

Standard
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Duplication Device (Unstable #180)
Contraption

Duplication Device

Artifact — Contraption

Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it’s an artifact in addition to its other types.

Watermark: Order of the Widget

Illustrated by Jason Felix

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Echo Chamber (Tempest #282)

Echo Chamber {4}

Artifact

{4}, {T}: An opponent chooses target creature they control. Create a token that’s a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.

Illustrated by Donato Giancola

Standard
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Elminster's Simulacrum (Commander Legends: Battle for Baldur's Gate #68)

Elminster's Simulacrum {4}{U}{U}

Instant

For each opponent, you create a token that’s a copy of up to one target creature that player controls.

“Why simply sit back and applaud the good ideas of others when I can improve upon them?”
—Elminster

Illustrated by Irina Nordsol

Standard
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Elvish Hydromancer (Dominaria United #162)

Elvish Hydromancer {2}{G}

Creature — Elf Wizard

Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)

When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that’s a copy of target creature you control.

“Water remembers every living thing that it has ever been a part of. We need only bring that recollection to the surface.”

3/2

Illustrated by Fajareka Setiawan

Standard
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Endless Evil (Commander Legends: Battle for Baldur's Gate #665)

Endless Evil {2}{U}

Enchantment — Aura

Enchant creature you control

At the beginning of your upkeep, create a token that’s a copy of enchanted creature, except the token is 1/1.

When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner’s hand.

Illustrated by Diego Gisbert

Standard
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Esika's Chariot (Kaldheim #169)

Esika's Chariot {3}{G}

Legendary Artifact — Vehicle

When Esika’s Chariot enters the battlefield, create two 2/2 green Cat creature tokens.

Whenever Esika’s Chariot attacks, create a token that’s a copy of target token you control.

Crew 4

4/4

Illustrated by Raoul Vitale

Standard
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Essence of the Wild (Innistrad #178)

Essence of the Wild {3}{G}{G}{G}

Creature — Avatar

Creatures you control enter the battlefield as a copy of Essence of the Wild.

Wander too far into the wild and it may take you for its own.

6/6

Illustrated by Terese Nielsen

Standard
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Faerie Artisans (Commander Masters #92)

Faerie Artisans {3}{U}

Creature — Faerie Artificer

Flying

Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2

Illustrated by Tony Foti

Standard
Alchemy
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Fated Infatuation (Born of the Gods #39)

Fated Infatuation {U}{U}{U}

Instant

Create a token that’s a copy of target creature you control. If it’s your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Illustrated by Winona Nelson

Standard
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Fleeting Reflection (Outlaws of Thunder Junction #49)

Fleeting Reflection {1}{U}

Instant

Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

“You’re not mad I pulled a little prank. You’re just mad you fell for it.”
—Oko, to Annie Flash

Illustrated by Camille Alquier

Standard
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