21 – 40 of 587 cards where the colors is W and the mana value = 2 and the card types include “creature”

Alaborn Grenadier (Portal Second Age #2)

Alaborn Grenadier {W}{W}

Creature — Human Soldier

Vigilance

“Ever proud, ever vigilant.”
—Grenadier motto

2/2

Illustrated by David A. Cherry

Standard
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Alaborn Musketeer (Masters Edition IV #1)

Alaborn Musketeer {1}{W}

Creature — Human Soldier

Reach (This creature can block creatures with flying.)

Muskets gave the Alaborn army an advantage it had long lacked—air defense.

2/1

Illustrated by Heather Hudson

Standard
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Alpine Watchdog (Core Set 2021 #2)

Alpine Watchdog {1}{W}

Creature — Dog

Vigilance (Attacking doesn’t cause this creature to tap.)

“On the eighth day, a blizzard hit. Supplies were lost, and morale plummeted. On the ninth day, Dover found us.”
To the Summit: A Tale of Survival

2/2

Illustrated by Forrest Imel

Standard
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Amateur Auteur (Unstable #3a)

Amateur Auteur {1}{W}

Creature — Human

Sacrifice Amateur Auteur: Destroy target enchantment.

And thus at Maze’s End
the runners end their strife.
Our saving grace, that hooded kid,
is now Guildpact for life.
RAVNICA! The Musical

2/2

Illustrated by McLean Kendree

Standard
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Ambitious Farmhand // Seasoned Cathar (Innistrad: Midnight Hunt #2)
Ambitious Farmhand // Seasoned Cathar (Innistrad: Midnight Hunt #2)

Ambitious Farmhand {1}{W}

Creature — Human Peasant

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

1/1

Seasoned Cathar

Color Indicator: White Creature — Human Knight

Lifelink

“The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands.”

3/3

Illustrated by Bryan Sola

Standard
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Ambush Paratrooper (The Brothers' War #3)

Ambush Paratrooper {1}{W}

Creature — Human Soldier

Flash

Flying

{5}: Creatures you control get +1/+1 until end of turn.

“It would be folly to fight a dragon engine head-on. Let’s hit it from above.”

1/2

Illustrated by Vladimir Krisetskiy

Standard
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Amrou Kithkin (Masters Edition III #3)

Amrou Kithkin {W}{W}

Creature — Kithkin

Amrou Kithkin can’t be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

1/1

Illustrated by Quinton Hoover

Standard
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Amrou Scout (Time Spiral Remastered #1)

Amrou Scout {1}{W}

Creature — Kithkin Rebel Scout

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal “return” and “home.”

2/1

Illustrated by Quinton Hoover

Standard
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Anafenza, Kin-Tree Spirit (Commander Masters #11)

Anafenza, Kin-Tree Spirit {W}{W}

Legendary Creature — Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Martyred for worshipping her ancestors, she now walks among them.

2/2

Illustrated by Ryan Yee

Standard
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Angelic Cub (Jumpstart 2022 #2)

Angelic Cub {1}{W}

Creature — Cat Angel

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.

As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

1/1

Illustrated by Miranda Meeks

Standard
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Angelic Curator (Modern Horizons 2 #262)

Angelic Curator {1}{W}

Creature — Angel Spirit

Flying, protection from artifacts

“Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die.”
—Urza, to Radiant

1/1

Watermark: Set Symbol

Illustrated by Greg Staples

Standard
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Angelic Page (Jumpstart #88)

Angelic Page {1}{W}

Creature — Angel Spirit

Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

Illustrated by Chris Rahn

Standard
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Angelic Wall (Magic 2014 #4)

Angelic Wall {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

“The air stirred as if fanned by angels’ wings, and the enemy was turned aside.”
—Tales of Ikarov the Voyager

0/4

Illustrated by Allen Williams

Standard
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Angel of Unity (Alchemy: Innistrad #2)

Angel of Unity {1}{W}

Creature — Angel Cleric

Flying, lifelink

Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

1/3

Illustrated by Joshua Raphael

Standard
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Anointer Priest (Amonkhet #3)

Anointer Priest {1}{W}

Creature — Human Cleric

Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

1/3

Illustrated by Lake Hurwitz

Standard
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Apostle of Purifying Light (Core Set 2020 #6)

Apostle of Purifying Light {1}{W}

Creature — Human Cleric

Protection from black (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

{2}: Exile target card from a graveyard.

Waves of gloom crash in vain against his unyielding light.

2/1

Illustrated by Bastien L. Deharme

Standard
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Araba Mothrider (Saviors of Kamigawa #2)

Araba Mothrider {1}{W}

Creature — Human Samurai

Flying

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

“My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs.”
—Noboru, master kitemaker

1/1

Illustrated by Anthony S. Waters

Standard
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Arashin Cleric (Fate Reforged #5)

Arashin Cleric {1}{W}

Creature — Human Cleric

When Arashin Cleric enters the battlefield, you gain 3 life.

“We’ll have time to put out the fires when those trapped within the ruins are safe.”

1/3

Watermark: Abzan

Illustrated by Chris Rahn

Standard
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Arcbound Prototype (Modern Horizons 2 #4)

Arcbound Prototype {1}{W}

Artifact Creature — Assembly-Worker

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

It flickered to life, saw itself alone, and began to build.

0/0

Illustrated by Svetlin Velinov

Standard
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Archivist of Oghma (Commander Legends: Battle for Baldur's Gate #4)

Archivist of Oghma {1}{W}

Creature — Halfling Cleric

Flash

Whenever an opponent searches their library, you gain 1 life and draw a card.

“Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything else can exist, the idea must exist.”

2/2

Illustrated by Stella Spente

Standard
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