21 – 40 of 58 cards where the artist name includes “jeff a. menges”

Goblin War Drums (Fallen Empires #58d)

Goblin War Drums {2}{R}

Enchantment

Creatures you control have menace. (They can’t be blocked except by two or more creatures.)

When creating a new War Drum, Goblin designers sought out the highest quality skulls. Serra Angel skulls were most highly prized, although most acknowledged that the skull of the exotic Sea Serpent made for a richer tone.

Illustrated by Jeff A. Menges

Standard
Alchemy
Pioneer
Explorer
Modern
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Grizzly Bears (Introductory Two-Player Set #42)

Grizzly Bears {1}{G}

Creature — Bear

Don’t try to outrun one of Dominia’s Grizzlies; it’ll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you’ll get a nice view before it knocks the tree down and eats you.

2/2

Illustrated by Jeff A. Menges

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Timeless
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Hail Storm (Time Spiral Timeshifted #79)

Hail Storm {1}{G}{G}

Instant

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

“If they can’t take the hail, they’d better stay home.”
—Arna Kennerüd, skycaptain

Illustrated by Jeff A. Menges

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Timeless
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Haunting Wind (Antiquities #17)

Haunting Wind {3}{B}

Enchantment

Whenever an artifact becomes tapped or a player activates an artifact’s ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact’s controller.

These devices lured so many spirits that sometimes entire battlefields would become haunted at once.

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Timeless
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Penny
Human (30th Anniversary Tokens #1)
30th Anniversary Edition Back

Human

Token Creature — Human

1/1

Illustrated by Jeff A. Menges

Token Tokens are gameplay markers and not used in deck construction.

Faces, Tokens, & Other Parts
Inquisitive Puppet, ELD #223
Rally for the Throne, ELD #25
Clarion Cathars, DBL #14
Jerren, Corrupted Bishop // Ormendahl, the Corrupter, DBL #109
Wedding Announcement // Wedding Festivity, PRM #95267
Human Token, T30A #1
Kharis & The Beholder, PH18 #1
Cemetery Protector, PRM #95271
Worthy Knight, MOC #217
Adeline, Resplendent Cathar, MOC #167
Cathar's Call, DBL #11
Return from the Wilds, WOE #181
Commander's Authority, AVR #13
Hero of Precinct One, DMC #101
Sunset Revelry, LTC #177
A Killer Among Us, MKM #167
Increasing Devotion, LTC #171
Apothecary White, CLU #1
Lovestruck Beast // Heart's Desire, CLB #827
Voice of the Provinces, JMP #137
Watchful Giant, RNA #30
Welcome to Sweettooth, WOE #198
Stroke of Midnight, WOE #375
Oakhame Ranger // Bring Back, PRM #78738
Slaughter Specialist, PRM #93972
Devouring Sugarmaw // Have for Dinner, PWOE #224s
Join the Dance, DBL #229
Thraben Doomsayer, C20 #104
Dawnhart Mentor, DBL #179
Harmonious Archon, ONC #74
Visions of Glory, LTC #182
Castle Ardenvale, MKC #253
Gather the Townsfolk, DDQ #12
Prints USD EUR TIX
Wilds of Eldraine Tokens
Tales of Middle-earth Commander Tokens
March of the Machine Commander Tokens
Phyrexia: All Will Be One Commander Tokens
30th Anniversary Tokens
Dominaria United Commander Tokens
Battle for Baldur's Gate Tokens
New Capenna Commander Tokens
Innistrad: Crimson Vow Tokens
Innistrad: Midnight Hunt Tokens
View all prints →

Iceberg (Masters Edition II #49)

Iceberg {X}{U}{U}

Enchantment

Iceberg enters the battlefield with X ice counters on it.

{3}: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add {C}.

Illustrated by Jeff A. Menges

Standard
Alchemy
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Explorer
Modern
Historic
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Brawl
Vintage
Timeless
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Ice Floe (Masters Edition II #232)

Ice Floe

Land

You may choose not to untap Ice Floe during your untap step.

{T}: Tap target creature without flying that’s attacking you. It doesn’t untap during its controller’s untap step for as long as Ice Floe remains tapped.

Illustrated by Jeff A. Menges

Standard
Alchemy
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Modern
Historic
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Brawl
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Timeless
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Penny
Juniper Order Druid (Ice Age #251)

Juniper Order Druid {2}{G}

Creature — Human Cleric Druid

{T}: Untap target land.

“The filthy towns of Kjeldor are no place for anyone to live. Fyndhorn is our home now.”
—Kolbjörn, Elder Druid of the Juniper Order

1/1

Illustrated by Jeff A. Menges

Standard
Alchemy
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Modern
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Timeless
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Penny
Kjeldoran Outpost (Masters Edition II #233)

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don’t, put it into its owner’s graveyard.

{T}: Add {W}.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Timeless
Commander
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Martyr's Cry (Masters Edition IV #19)

Martyr's Cry {W}{W}

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

“It is only fitting that one such as I should die in pursuit of knowledge.”
—Vervamon the Elder

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
Alchemy
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Modern
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Timeless
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Master of the Hunt (Legends #194)

Master of the Hunt {2}{G}{G}

Creature — Human

{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has “bands with other creatures named Wolves of the Hunt.” (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has “bands with other creatures named Wolves of the Hunt.” Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has “bands with other creatures named Wolves of the Hunt,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

2/2

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
Alchemy
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Modern
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Merfolk of the Pearl Trident (Introductory Two-Player Set #10)

Merfolk of the Pearl Trident {U}

Creature — Merfolk

Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.

1/1

Illustrated by Jeff A. Menges

Standard
Alchemy
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Explorer
Modern
Historic
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Brawl
Vintage
Timeless
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Penny
Moat (Masters Edition #21)

Moat {2}{W}{W}

Enchantment

Creatures without flying can’t attack.

The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
Vintage
Timeless
Commander
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Mons's Goblin Raiders (Introductory Two-Player Set #35)

Mons's Goblin Raiders {R}

Creature — Goblin

The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in the storm.

1/1

Illustrated by Jeff A. Menges

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Pestilence Rats (Ice Age #157)

Pestilence Rats {2}{B}

Creature — Rat

Pestilence Rats’s power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats’s power and toughness are 2/3.)

*/3

Illustrated by Jeff A. Menges

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Raise Dead (Introductory Two-Player Set #22)

Raise Dead {B}

Sorcery

Return target creature card from your graveyard to your hand.

Illustrated by Jeff A. Menges

Standard
Alchemy
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Modern
Historic
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Brawl
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Timeless
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Rock Hydra (Masters Edition IV #133)

Rock Hydra {X}{R}{R}

Creature — Hydra

Rock Hydra enters the battlefield with X +1/+1 counters on it.

For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.

{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

0/0

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
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Modern
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Scavenging Ghoul (Masters Edition IV #95)

Scavenging Ghoul {3}{B}

Creature — Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

2/2

Illustrated by Jeff A. Menges

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Sea Serpent (Masters Edition IV #60)

Sea Serpent {5}{U}

Creature — Serpent

Sea Serpent can’t attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

5/5

Illustrated by Jeff A. Menges

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny