21 – 40 of 115 cards where the artist name includes “anson maddocks”

Demonic Torment (Masters Edition III #62)

Demonic Torment {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack.

Prevent all combat damage that would be dealt by enchanted creature.

Illustrated by Anson Maddocks

Standard
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Denizen of the Deep (Dominaria Remastered #47)

Denizen of the Deep {6}{U}{U}

Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner’s hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11

Illustrated by Anson Maddocks

Standard
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Derelor (Masters Edition #66)

Derelor {3}{B}

Creature — Thrull

Black spells you cast cost {B} more to cast.

“Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result.”
—Execution order of Endrek Sahr, master breeder

4/4

Illustrated by Anson Maddocks

Standard
Alchemy
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Modern
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Diabolic Machine (Masters Edition IV #196)

Diabolic Machine {7}

Artifact Creature — Construct

{3}: Regenerate Diabolic Machine.

“The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning.”
—Sevti Mukul, The Fall of Alsoor

4/4

Illustrated by Anson Maddocks

Standard
Alchemy
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Modern
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Disintegrate (Time Spiral Timeshifted #58)

Disintegrate {X}{R}

Sorcery

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Illustrated by Anson Maddocks

Standard
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Modern
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Dragon Engine (Masters Edition IV #197)

Dragon Engine {3}

Artifact Creature — Construct

{2}: Dragon Engine gets +1/+0 until end of turn.

Those who believed the city of Kroog would never fall to Mishra’s forces severely underestimated the might of his war machines.

1/3

Illustrated by Anson Maddocks

Standard
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Drop of Honey (Masters Edition IV #150)

Drop of Honey {G}

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can’t be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

Illustrated by Anson Maddocks

Part of the Reserved List

Standard
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Electric Eel (The Dark #25)

Electric Eel {U}

Creature — Fish

When Electric Eel enters the battlefield, it deals 1 damage to you.

{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

1/1

Illustrated by Anson Maddocks

Standard
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Elvish Archers (Classic Sixth Edition #226)

Elvish Archers {1}{G}

Creature — Elf Archer

First strike

“I tell you, there was so many arrows flying about you couldn’t hardly see the sun. So I says to young Angus, ‘Well, at least now we’re fighting in the shade!’”

2/1

Illustrated by Anson Maddocks

Standard
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Modern
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Elvish Hunter (Masters Edition II #157)

Elvish Hunter {1}{G}

Creature — Elf Archer

{1}{G}, {T}: Target creature doesn’t untap during its controller’s next untap step.

“As the climate cooled, many elves turned to thallid farming for food, while the hunters honed their skills on what little game remained.”
Sarpadian Empires, vol. III

1/1

Illustrated by Anson Maddocks

Standard
Alchemy
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Modern
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Eternal Warrior (Fifth Edition #225)

Eternal Warrior {R}

Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.

Illustrated by Anson Maddocks

Standard
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Fallen Angel (Classic Sixth Edition #127)

Fallen Angel {3}{B}{B}

Creature — Angel

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

“Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light.”
—Baron Sengir

3/3

Illustrated by Anson Maddocks

Standard
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Modern
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Fallen Ideal (Commander 2015 #125)

Fallen Ideal {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.”

When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner’s hand.

Illustrated by Anson Maddocks

Standard
Alchemy
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Modern
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False Orders (Unlimited Edition #148)

False Orders {R}

Instant

Cast this spell only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

Illustrated by Anson Maddocks

Standard
Alchemy
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Modern
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Fishliver Oil (Chronicles #20)

Fishliver Oil {1}{U}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can’t be blocked as long as defending player controls an Island.)

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.

Illustrated by Anson Maddocks

Standard
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Modern
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Flight (Fourth Edition #72)

Flight {U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Illustrated by Anson Maddocks

Standard
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Foriysian Interceptor (Time Spiral #18)

Foriysian Interceptor {3}{W}

Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.)

Defender

Foriysian Interceptor can block an additional creature each combat.

A focal point for time rifts, Foriys contends simultaneously with foes both new and old.

0/5

Illustrated by Anson Maddocks

Standard
Alchemy
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Modern
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Foriysian Totem (Time Spiral #254)

Foriysian Totem {3}

Artifact

{T}: Add {R}.

{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.

As long as Foriysian Totem is a creature, it can block an additional creature each combat.

Illustrated by Anson Maddocks

Standard
Alchemy
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Modern
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Timeless
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Foul Familiar (Masters Edition II #90)

Foul Familiar {2}{B}

Creature — Spirit

Foul Familiar can’t block.

{B}, Pay 1 life: Return Foul Familiar to its owner’s hand.

“Serve me, and live forever.”
—Lim-Dûl, the Necromancer

3/1

Illustrated by Anson Maddocks

Standard
Alchemy
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Modern
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Timeless
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Frankenstein's Monster (The Dark #45)

Frankenstein's Monster {X}{B}{B}

Creature — Zombie

As Frankenstein’s Monster enters the battlefield, exile X creature cards from your graveyard. If you can’t, put Frankenstein’s Monster into its owner’s graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein’s Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

0/1

Illustrated by Anson Maddocks

Part of the Reserved List

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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Penny