21 – 40 of 1,998 cards where (the text includes “when ” or the text includes “at ” or the name includes “whenever ”) and the text includes “ if ” and the text doesn’t contain “, if”

Advice from the Fae (Shadowmoor #28)

Advice from the Fae {2/U}{2/U}{2/U}

Sorcery

({2/U} can be paid with any two mana or with {U}. This card’s mana value is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Illustrated by Chippy

Standard
Alchemy
Pioneer
Explorer
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A-Elderfang Ritualist (Kaldheim #A-385)

A-Elderfang Ritualist {1}{B}

Creature — Elf Cleric

When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.

3/1

Illustrated by Wisnu Tan

Standard
Alchemy
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A-Ellywick Tumblestrum (Adventures in the Forgotten Realms #A-181)

A-Ellywick Tumblestrum {2}{G}{G}

Legendary Planeswalker — Ellywick

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it’s legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

−6: You get an emblem with “Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you’ve completed.”

Loyalty: 4

Illustrated by Anna Steinbauer

Standard
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A-Elven Bow (Kaldheim #A-166)

A-Elven Bow {G}

Artifact — Equipment

When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.

Equipped creature gets +1/+2 and has reach.

Equip {3}

Illustrated by Dallas Williams

Standard
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Aether Chaser (Aether Revolt #76)

Aether Chaser {1}{R}

Creature — Human Artificer

First strike

When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

2/1

Illustrated by Jason Rainville

Standard
Alchemy
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Aether Herder (Aether Revolt #102)

Aether Herder {3}{G}

Creature — Elf Artificer Druid

When Aether Herder enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

3/3

Illustrated by Victor Adame Minguez

Standard
Alchemy
Pioneer
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Modern
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Aether Inspector (Aether Revolt #3)

Aether Inspector {3}{W}

Creature — Dwarf Artificer

Vigilance

When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

2/3

Illustrated by Sidharth Chaturvedi

Standard
Alchemy
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Aetherplasm (Ravnica Remastered #34)

Aetherplasm {2}{U}{U}

Creature — Illusion

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner’s hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Its fickle form holds hints of a thousand former identities.

1/1

Illustrated by Nottsuo

Standard
Alchemy
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Aether Poisoner (Aether Revolt #51)

Aether Poisoner {1}{B}

Creature — Human Artificer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

1/1

Illustrated by Yongjae Choi

Standard
Alchemy
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Aether Rift (Invasion #227)

Aether Rift {1}{R}{G}

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Illustrated by Heather Hudson

Standard
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Aether Searcher (Conspiracy #53)

Aether Searcher {7}

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.

6/4

Watermark: Conspiracy Seal

Illustrated by James Paick

Standard
Alchemy
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Aetherstream Leopard (Aether Revolt #103)

Aetherstream Leopard {2}{G}

Creature — Cat

Trample

When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter).

Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.

2/3

Illustrated by Winona Nelson

Standard
Alchemy
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Aether Swooper (Aether Revolt #26)

Aether Swooper {1}{U}

Creature — Vedalken Artificer

Flying

When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

1/2

Illustrated by James Ryman

Standard
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Agadeem's Awakening // Agadeem, the Undercrypt (Zendikar Rising #90)
Agadeem's Awakening // Agadeem, the Undercrypt (Zendikar Rising #90)

Agadeem's Awakening {X}{B}{B}{B}

Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

“Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!”
—Vivias, Witch Vessel

Agadeem, the Undercrypt

Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.

{T}: Add {B}.

“Here below the hedron fields, souls and secrets lie entombed.”
—Vivias, Witch Vessel

Illustrated by Dmitry Burmak

Standard
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Agency Outfitter (Murders at Karlov Manor #38)

Agency Outfitter {4}{U}{U}

Creature — Sphinx Detective

Flying

When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.

4/3

Illustrated by Andrew Mar

Standard
Alchemy
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Agent of Acquisitions (Conspiracy #54)

Agent of Acquisitions {2}

Artifact Creature — Construct

Draft Agent of Acquisitions face up.

Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can’t draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

2/1

Watermark: Conspiracy Seal

Illustrated by Eytan Zana

Standard
Alchemy
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Aggression (Ice Age #169)

Aggression {2}{R}

Enchantment — Aura

Enchant non-Wall creature

Enchanted creature has first strike and trample.

At the beginning of the end step of enchanted creature’s controller, destroy that creature if it didn’t attack this turn.

The star that burns twice as bright burns half as long.

Illustrated by Rick Emond

Standard
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Aggressive Sabotage (Dominaria United #78)

Aggressive Sabotage {2}{B}

Sorcery

Kicker {R} (You may pay an additional {R} as you cast this spell.)

Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.

Squee’s orders basically came down to “attack the squishy parts.”

Illustrated by Daarken

Standard
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Agonizing Demise (Duel Decks: Ajani vs. Nicol Bolas #66)

Agonizing Demise {3}{B}

Instant

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Destroy target nonblack creature. It can’t be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature’s power to the creature’s controller.

Illustrated by Mark Brill

Standard
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Agrus Kos, Eternal Soldier (Jumpstart 2022 #1)

Agrus Kos, Eternal Soldier {3}{W}

Legendary Creature — Spirit Soldier

Vigilance

Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.)

3/4

Illustrated by Victor Adame Minguez

Standard
Alchemy
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Penny