261 – 280 of 301 cards where the text includes “dragon”

Sparktongue Dragon (Commander Legends #202)

Sparktongue Dragon {3}{R}{R}

Creature — Dragon

Flying

When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.

Fools believe that Kolaghan’s brood follows lightning storms. The wise know that it is the other way around.

3/3

Illustrated by Daarken

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Spellbound Dragon (Commander 2017 #196)

Spellbound Dragon {3}{U}{R}

Creature — Dragon

Flying

Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card’s mana value.

A king in Jund, a serf in Esper.

3/5

Illustrated by Jesper Ejsing

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Spit Flame (Forgotten Realms Commander #142)

Spit Flame {2}{R}

Instant

Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.

Illustrated by Chris Rahn

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Sprite Dragon (Commander Legends: Battle for Baldur's Gate #852)

Sprite Dragon {U}{R}

Creature — Faerie Dragon

Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Size of a pixie, rage of a hellkite.

1/1

Illustrated by Gabor Szikszai

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Stormbreath Dragon (Theros #143)

Stormbreath Dragon {3}{R}{R}

Creature — Dragon

Flying, haste, protection from white

{5}{R}{R}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player’s hand.

4/4

Illustrated by Slawomir Maniak

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Stormwing Dragon (Dragons of Tarkir #159)

Stormwing Dragon {5}{R}

Creature — Dragon

Flying, first strike

Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

3/3

Watermark: Kolaghan

Illustrated by Svetlin Velinov

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Sword of Dungeons & Dragons (Unsanctioned #84)

Sword of Dungeons & Dragons {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}

Illustrated by Chris Rahn

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Sylvia Brightspear (Battlebond #10)

Sylvia Brightspear {2}{W}

Legendary Creature — Human Knight

Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.)

Double strike

Dragons your team controls have double strike.

2/2

Illustrated by Carmen Sinek

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Taigam, Ojutai Master (Commander 2017 #46)

Taigam, Ojutai Master {2}{W}{U}

Legendary Creature — Human Monk

Instant, sorcery, and Dragon spells you control can’t be countered.

Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

3/4

Illustrated by Simon Dominic

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Tatsumasa, the Dragon's Fang (Champions of Kamigawa #270)

Tatsumasa, the Dragon's Fang {6}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon’s Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner’s control when that token dies.

Equip {3}

Illustrated by Martina Pilcerova

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Temple of the Dragon Queen (Adventures in the Forgotten Realms #260)

Temple of the Dragon Queen

Land

As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.

As Temple of the Dragon Queen enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.

Illustrated by Cliff Childs

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The Dragon-Kami Reborn // Dragon-Kami's Egg (Kamigawa: Neon Dynasty #181)
The Dragon-Kami Reborn // Dragon-Kami's Egg (Kamigawa: Neon Dynasty #181)

The Dragon-Kami Reborn {2}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Dragon-Kami's Egg

Color Indicator: Green Enchantment Creature — Egg

Whenever Dragon-Kami’s Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

0/1

Illustrated by Alix Branwyn

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The Elder Dragon War (Dominaria United #121)

The Elder Dragon War {2}{R}{R}

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)

I — The Elder Dragon War deals 2 damage to each creature and each opponent.

II — Discard any number of cards, then draw that many cards.

III — Create a 4/4 red Dragon creature token with flying.

Illustrated by Filip Burburan

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There and Back Again (The Lord of the Rings: Tales of Middle-earth #151)

There and Back Again {3}{R}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Up to one target creature can’t block for as long as you control There and Back Again. The Ring tempts you.

II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.

III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and “When this creature dies, create fourteen Treasure tokens.”

Illustrated by Jarel Threat

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The Ur-Dragon (Commander Masters #361)

The Ur-Dragon {4}{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

10/10

Illustrated by Jaime Jones

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Thrakkus the Butcher (Commander Legends: Battle for Baldur's Gate #295)

Thrakkus the Butcher {3}{R}{G}

Legendary Creature — Dragon Peasant

Trample

Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.

Somehow, he never seems to run out of fresh meat.

3/4

Illustrated by Néstor Ossandón Leal

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Thunderbreak Regent (Forgotten Realms Commander #147)

Thunderbreak Regent {2}{R}{R}

Creature — Dragon

Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

Attracting a dragon’s attention may be the last mistake you make.

4/4

Illustrated by Ryan Pancoast

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Thunder Dragon (Commander Legends: Battle for Baldur's Gate #810)

Thunder Dragon {5}{R}{R}

Creature — Dragon

Flying

When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.

Sometimes primitive cultures attributed natural phenomena to monsters. Sometimes they were right.

5/5

Illustrated by Chris Rahn

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Tiamat (Adventures in the Forgotten Realms #235)

Tiamat {2}{W}{U}{B}{R}{G}

Legendary Creature — Dragon God

Flying

When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

“My children will rule over all!”

7/7

Illustrated by Chris Rahn

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Two-Headed Dragon (Archenemy #50)

Two-Headed Dragon {4}{R}{R}

Creature — Dragon

Flying

Menace (This creature can’t be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature each combat.

{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.

4/4

Illustrated by Sam Wood

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