21 – 40 of 107 cards where (the card types include “plant” or the text includes “plant”) and the card types exclude “urza”

Genesis Hydra (Outlaws of Thunder Junction Commander #193)

Genesis Hydra {X}{G}{G}

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

0/0

Illustrated by Donato Giancola

Standard
Alchemy
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Grappling Sundew (Guilds of Ravnica #131)

Grappling Sundew {1}{G}

Creature — Plant

Defender, reach

{4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy this creature.)

Some rooftop gardens attract bees; others capture dragons.

0/4

Illustrated by Sung Choi

Standard
Alchemy
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Hardbristle Bandit (Outlaws of Thunder Junction #168)

Hardbristle Bandit {1}{G}

Creature — Plant Rogue

{T}: Add one mana of any color.

Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Visitors to the town of Hardbristle found the locals to be quite prickly.

1/1

Illustrated by Francis Tneh

Standard
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Ilysian Caryatid (Commander Masters #297)

Ilysian Caryatid {1}{G}

Creature — Plant

{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.

1/1

Illustrated by Winona Nelson

Standard
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Insidious Roots (Murders at Karlov Manor #208)

Insidious Roots {B}{G}

Enchantment

Creature tokens you control have “{T}: Add one mana of any color.”

Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

The roots of Vitu-Ghazi allowed Trostani to reach every crack and crevice in the city.

DailyMTG Story Spotlight

Illustrated by Jeremy Wilson

Standard
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Mine Worker (The Brothers' War #239)

Mine Worker {2}

Artifact Creature — Assembly-Worker

{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.

Following his hunger for knowledge and power from the past, Urza starved Dominaria’s future.

2/1

Illustrated by Raoul Vitale

Standard
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Moss-Pit Skeleton (Zendikar Rising #228)

Moss-Pit Skeleton {B}{G}

Creature — Plant Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.

2/2

Illustrated by Bryan Sola

Standard
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Overgrown Arch (Strixhaven: School of Mages #139)

Overgrown Arch {1}{G}

Creature — Plant Wall

Defender

{T}: You gain 1 life.

{2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

0/4

Illustrated by Simon Dominic

Standard
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Plant Elemental (Portal #181)

Plant Elemental {1}{G}

Creature — Plant Elemental

When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.

3/4

Illustrated by Ted Naifeh

Standard
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Raucous Entertainer (Outlaws of Thunder Junction #177)

Raucous Entertainer {1}{G}

Creature — Plant Bard

{1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.

It’s not hard to know the right song for the occasion when most occasions are saloon brawls.

2/2

Illustrated by Forrest Imel

Standard
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Rootcoil Creeper (Innistrad: Midnight Hunt #238)

Rootcoil Creeper {G}{U}

Creature — Plant Horror

{T}: Add one mana of any color.

{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.

{G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.

2/2

Illustrated by Iris Compiet

Standard
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Skinshifter (Magic 2012 #195)

Skinshifter {1}{G}

Creature — Human Shaman

{G}: Choose one. Activate only once each turn.

• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.

• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.

• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.

1/1

Illustrated by Matt Stewart

Standard
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Slimefoot, Thallid Transplant (Alchemy: Dominaria #26)
Spellbook

Slimefoot, Thallid Transplant {B}{G}

Legendary Creature — Fungus

Whenever a Swamp or Forest enters the battlefield under your control, draft a card from Slimefoot, Thallid Transplant’s spellbook.

2/2

Illustrated by Loïc Canavaggia

Standard
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Sylvan Caryatid (Theros #180)

Sylvan Caryatid {1}{G}

Creature — Plant

Defender, hexproof

{T}: Add one mana of any color.

Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.

0/3

Illustrated by Chase Stone

Standard
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Utopia Tree (Ninth Edition #277)

Utopia Tree {1}{G}

Creature — Plant

{T}: Add one mana of any color.

The fruit of this fabled tree takes on the flavor of whatever food you love most.

0/2

Illustrated by Gary Ruddell

Standard
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Vinelasher Kudzu (Duel Decks: Jace vs. Vraska #50)

Vinelasher Kudzu {1}{G}

Creature — Plant

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.

It grows to hate you.

1/1

Illustrated by Mark Tedin

Standard
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Vine Trellis (Duel Decks Anthology: Garruk vs. Liliana #4)

Vine Trellis {1}{G}

Creature — Plant Wall

Defender (This creature can’t attack.)

{T}: Add {G}.

Nature twists knots stronger than any rope.

0/4

Illustrated by DiTerlizzi

Standard
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Wall of Blossoms (Jumpstart #442)

Wall of Blossoms {1}{G}

Creature — Plant Wall

Defender

When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4

Illustrated by Heather Hudson

Standard
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Wall of Kelp (Masters Edition II #74)

Wall of Kelp {U}{U}

Creature — Plant Wall

Defender (This creature can’t attack.)

{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

“Ya can eat it or ya can weave it, but ya can’t fight in it.”
—Zeki, reef pirate

0/3

Illustrated by Alan Rabinowitz

Part of the Reserved List

Standard
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Wall of Roots (New Capenna Commander #319)

Wall of Roots {1}{G}

Creature — Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.

“Mana grows and changes like the roots of a plant. Like a plant, it must be nurtured.”
—Nissa Revane

0/5

Illustrated by Matt Stewart

Standard
Alchemy
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