Utility Knife {1}
Artifact — Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
“Hold on a second, I have just the thing.”
Illustrated by Craig J Spearing
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
| Faces, Tokens, & Other Parts |
|---|
| Expedition Supplier, YMID #6 |
| Utility Knife, ZNR #256 |
| Prints | USD | EUR | TIX |
|---|---|---|---|
| Zendikar Rising | $0.11 | €0.09 | 0.04 |
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Notes and Rules Information for Utility Knife:
- Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control. (2020-09-25)
- If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached. (2020-09-25)