Malakir Rebirth // Malakir Mire (Zendikar Rising #111)
Malakir Rebirth // Malakir Mire (Zendikar Rising #111)

Resurgimiento de Malakir {B}

Instantáneo

Elige una criatura objetivo. Pierdes 2 vidas. Hasta el final del turno, esa criatura gana “Cuando esta criatura muera, regrésala al campo de batalla girada bajo el control de su propietario”.

Tierra

{T}: Agrega {B}.

“Los que no logran escapar de Malakir se convierten en parte de las defensas de la ciudad”.
—Doros, guía de expedición

Cenagal de Malakir

Tierra

El Cenagal de Malakir entra al campo de batalla girado.

{T}: Agrega {B}.

Instantáneo

{B}

“Entrar en Malakir no es complicado. Lo difícil es salir”.
—Doros, guía de expedición

Illustrated by Marta Nael

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Resurgimiento de Malakir // Cenagal de Malakir:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. (2020-09-25)
  • If the target creature is an illegal target by the time Malakir Rebirth tries to resolve, the spell doesn’t resolve. You don’t lose 2 life. (2020-09-25)
  • Malakir Rebirth’s effect works only once. If the targeted creature dies and is then returned to the battlefield, it’s considered to be a new creature. If that new creature dies, it won’t come back. (2020-09-25)
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. (2020-09-25)
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. (2020-09-25)
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. (2020-09-25)
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. (2020-09-25)
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. (2020-09-25)
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. (2020-09-25)
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. (2020-09-25)
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. (2020-09-25)