Dimir Keyrune (Zendikar Rising Commander #110)

底密尔符镇兵 {3}

神器

{T}:加{U}{B}

{U}{B}:底密尔符镇兵成为2/2,蓝黑双色的惊惧兽神器生物直到回合结束,且本回合不能被阻挡。

一把无锁不能开的钥匙。

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 底密尔符镇兵:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)