Dimir Keyrune (Zendikar Rising Commander #110)

Рунный Ключ Димиров {3}

Артефакт

{T}: добавьте {U} или {B}.

{U}{B}: Рунный Ключ Димиров становится артефактом существом 2/2 синий и черный Ужас до конца хода и не может быть заблокирован в этом ходу.

Этот ключ проскользнет в любой замок.

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Рунный Ключ Димиров:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)