Armadilha Quebra-Mente {2}{U}{U}
Mágica Instantânea — Armadilha
Se um oponente conjurou três mágicas ou mais neste turno, você pode pagar {0} em vez de pagar o custo de mana de Armadilha Quebra-Mente.
Exile um número qualquer de mágicas alvo.
“A vida é um labirinto. Este é um de seus becos sem saída.” — Noyan Dar, Mago Anulador de Tazeem
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Armadilha Quebra-Mente:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Mindbreak Trap's alternative cost condition checks whether an opponent cast three or more spells this turn, not whether those spells have resolved. (2025-09-19)
- For Mindbreak Trap's alternative cost to apply, a single opponent must cast three or more spells. Three opponents each casting a single spell won't work, for example. (2025-09-19)
- If a spell is exiled, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works on spells that can't be countered. (2025-09-19)