As Luck Would Have It {G}

Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Illustrated by Milivoj Ćeran

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.
Notes and Rules Information for As Luck Would Have It
  • What die rolls cause As Luck Would Have It to trigger? As Luck Would Have It counts any die roll with a numerical result. So any six-sided die rolls are in, the d20 from Sword of Dungeons & Dragons is in, but a roll of the planar die is out. (2017-12-06)
  • I have 99 luck counters and then proliferate for lucky 100. Do I win? Not quite yet. The win condition is checked only as the ability resolves, so you'll need to roll a die. (2017-12-06)
  • Some cards have abilities that trigger "whenever you roll a die." Which die rolls count? Any time you're instructed to roll a die that could have a numerical result, those count. Die rolls that can't have a numerical result, such as the planar die roll, don't count. Also, something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to see which movie to see later tonight, because you're bored), that roll doesn't count. (2017-12-06)
  • Do cards that care about die rolls count all the die rolls if the die is rerolled? Yep. It cares about them all. As Luck Would Have It, as luck would have it, gets luck counters for both the original roll and the reroll. (2017-12-06)