Mentor's Guidance {2}{U}
Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.
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Illustrated by Brian Valeza
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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A-Mentor's Guidance #A-46 |
Mentor's Guidance #46 |
Prints | USD | EUR | TIX |
---|---|---|---|
Strixhaven: School of Mages | $0.05 | €0.16 | 0.03 |
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Notes and Rules Information for Mentor's Guidance:
- The triggered ability will trigger when you cast Mentor's Guidance no matter what permanents you control. As that ability tries to resolve, it will check to see if you control at least one permanent with the listed type or subtypes. If you do, Mentor's Guidance will be copied once, not once for each of those permanents. If you don't control a qualifying permanent at that time, the triggered ability won't resolve and it won't copy Mentor's Guidance. (2021-04-16)