Sparring Regimen (Strixhaven: School of Mages #29)

Régime d'entraînement {2}{W}

Enchantement

Quand le Régime d'entraînement arrive sur le champ de bataille, apprenez. (Vous pouvez révéler une carte de leçon que vous possédez en dehors de la partie et la mettre dans votre main, ou vous défausser d'une carte pour piocher une carte.)

À chaque fois que vous attaquez, mettez un marqueur +1/+1 sur une créature attaquante ciblée et dégagez-la.

Illustrated by Tomasz Jedruszek

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Régime d'entraînement:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first. (2021-04-16)
  • If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection. (2021-04-16)
  • If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from. (2021-04-16)
  • If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional. (2021-04-16)