Scurrid Colony (Strixhaven: School of Mages #142)

Scurrid Colony {1}{G}

Creature — Squirrel

Reach

Scurrid Colony gets +2/+2 as long as you control eight or more lands.

Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.

2/2

Illustrated by Lars Grant-West

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Scurrid Colony:
  • Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to Scurrid Colony may become lethal if the number of lands you control falls below eight. (2021-04-16)
  • If the number of lands you control falls below eight, Scurrid Colony loses the +2/+2 bonus. This may cause it to die to damage that is already marked on it. (2021-04-16)