Double Trouble {4}{R}
Instant
Double the power of each creature you control until end of turn.
“Keep up, Spider-Man. We don’t have all night!”
—Ghost-Spider, Gwen Stacy
Illustrated by Nathaniel Himawan
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Not Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Timeless
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
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Notes and Rules Information for Double Trouble:
- To double a creature's power, that creature gets +X/+0, where X is that creature's power as Double Trouble resolves. (2025-09-19)