Blood Clock {4}

Artifact

At the beginning of each player’s upkeep, that player returns a permanent they control to its owner’s hand unless they pay 2 life.

In an age of war, time is measured not by sand but by blood.

Illustrated by Keith Garletts

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Notes and Rules Information for Blood Clock:
  • A player with less than 2 life can’t pay 2 life and must return a permanent. (2005-06-01)
  • A player who controls no permanents doesn’t need to pay 2 life (although that player can choose to do so). (2005-06-01)
  • The choice of which permanent to return or whether to pay life is made as the triggered ability resolves. (2005-06-01)