Ethereal Guidance (Shadows over Innistrad #18)

Ethereal Guidance {2}{W}

Sorcery

Creatures you control get +2/+1 until end of turn.

“The call of the Blessed Sleep is not so strong as the call to protect those in need.”
—Saint Traft

Illustrated by Ben Maier

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ethereal Guidance:
  • The set of creatures affected by Ethereal Guidance is determined as the spell resolves. Creatures you begin to control later in the turn won’t get +2/+1. (2016-04-08)