Geier Reach Bandit {2}{R}

Creature — Human Rogue Werewolf


At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

The cathars realized they had not tracked her—she had led them here.


Illustrated by Slawomir Maniak

Duel Cmdr.
1v1 Cmdr.
Notes and Rules Information for Geier Reach Bandit
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-04-08)
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article ( (2016-07-13)
  • If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time. (2016-04-08)
  • If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won’t be able to attack that turn. (2016-04-08)
  • To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-04-08)