Ember Gale (Shadowmoor #91)

Ember Gale {3}{R}

Sorcery

Creatures target player controls can’t block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

“Terrible wind. It whipped sparks into our skin, then stoked them even hotter!”
—Bowen, Barrenton guardcaptain

Illustrated by Steve Prescott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ember Gale:
  • Ember Gale will deal damage only to white and/or blue creatures the targeted player controls at the time it resolves. However, it will prevent all creatures that player controls from blocking that turn, even if those creatures enter the battlefield later. (2008-05-01)