Justiciar Azorius {2}{W}{W}
Criatura — Humano Mago
Quando Justiciar Azorius entrar no campo de batalha, detenha até duas criaturas alvo que seus oponentes controlem. (Até seu próximo turno, aquelas criaturas não podem atacar nem bloquear e as habilidades ativadas delas não podem ser ativadas.)
“Seu potencial para cometer crimes legitima maiores investigações.”
2/2
Watermark: Azorius
Illustrated by Chris Rahn
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Justiciar Azorius:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The two creatures can be controlled by the same opponent or by different opponents. (2012-10-01)
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent. (2013-04-15)
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. (2013-04-15)
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block. (2013-04-15)
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected. (2013-04-15)
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. (2013-04-15)
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. (2013-04-15)