New Prahv Guildmage (Return to Ravnica #181)

Mago de Guilda de Nova Prahv {W}{U}

Criatura — Humano Mago

{W}{U}: A criatura alvo ganha voar até o final do turno.

{3}{W}{U}: Detenha a permanente alvo que não seja um terreno que um oponente controle. (Até seu próximo turno, aquela criatura não pode atacar nem bloquear e as habilidades ativadas dela não podem ser ativadas.)

2/2

Watermark: Azorius

Illustrated by Karl Kopinski

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Mago de Guilda de Nova Prahv:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. (2013-04-15)
  • Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent. (2013-04-15)
  • The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. (2013-04-15)
  • If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block. (2013-04-15)
  • If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected. (2013-04-15)
  • When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. (2013-04-15)