New Prahv Guildmage (Return to Ravnica #181)

Gildenmagier aus Neu-Pravh {W}{U}

Kreatur — Mensch, Zauberer

{W}{U}: Eine Kreatur deiner Wahl erhält Flugfähigkeit bis zum Ende des Zuges.

{3}{W}{U}: Inhaftiere eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann diese bleibende Karte nicht angreifen oder blocken und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)

2/2

Watermark: Azorius

Illustrated by Karl Kopinski

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Gildenmagier aus Neu-Pravh:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. (2013-04-15)
  • Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent. (2013-04-15)
  • The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. (2013-04-15)
  • If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block. (2013-04-15)
  • If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected. (2013-04-15)
  • When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. (2013-04-15)