
Experiência de Quase-Morte {2}{W}{W}{W}
Encantamento
No início de sua manutenção, se tiver exatamente 1 ponto de vida, você vence o jogo.
Territórios devastados, cidades em ruínas, tantas vidas sacrificadas e ainda assim só podemos dar-lhe um nome: vitória.
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
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Notes and Rules Information for Experiência de Quase-Morte:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves. (2010-06-15)
- In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life. (2010-06-15)