Clan Guildmage {R}{G}

Creature — Human Shaman

{1}{R}, {T}: Target creature can’t block this turn.

{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It’s still a land.

2/2

Watermark: Gruul

Illustrated by Tomasz Jedruszek

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
Notes and Rules Information for Clan Guildmage:
  • Activating Clan Guildmage’s first ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked. (2019-01-25)
  • Clan Guildmage’s second ability doesn’t untap the land that becomes a creature. (2019-01-25)