Senda de entereza {R}{W}
Encantamiento legendario
Cuando la Senda de entereza entre al campo de batalla, hace 1 punto de daño a cada criatura que no tenga las habilidades de dañar primero, dañar dos veces, vigilancia o prisa.
Siempre que ataques con al menos dos criaturas que tengan las habilidades de dañar primero, dañar dos veces, vigilancia y/o prisa, transforma la Senda de entereza.
Metzali, torre del triunfo
Tierra legendaria
(Se transforma de la Senda de entereza.)
{T}: Agrega un maná de cualquier color a tu reserva de maná.
{1}{R}, {T}: Metzali, torre del triunfo hace 2 puntos de daño a cada oponente.
{2}{W}, {T}: Elige una criatura al azar que atacó este turno. Destruye esa criatura.
Illustrated by Victor Adame Minguez
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Senda de entereza // Metzali, torre del triunfo:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have. (2018-01-19)
- For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels. (2018-01-19)
- For more information on double-faced cards, see the Ixalan mechanics article (magic.wizards.com/en/articles/archi…). (2018-01-19)
- Metzali’s last ability can be activated before blockers are chosen. (2018-01-19)
- Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage. (2018-01-19)
- A creature with indestructible can be chosen at random. It won’t be destroyed. (2018-01-19)
- A creature with hexproof can be chosen at random. It will be destroyed. (2018-01-19)
- A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random. (2018-01-19)
- A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random. (2018-01-19)
- Players can’t take actions between choosing the creature at random and destroying it. (2018-01-19)
- In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life. (2018-01-19)