Enter the Unknown (Rivals of Ixalan #128)

踏入迷境 {G}

巫術

令目標由你操控的生物勘察。(展示你的牌庫頂牌。如果該牌是地,則置於你手上。若否,則在該生物上放置一個+1/+1指示物,然後將所展示的牌放回原位或置入你的墳墓場。)

你本回合可以額外使用一個地。

Illustrated by Howard Lyon

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 踏入迷境:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you somehow manage to cast Enter the Unknown when it’s not your turn, the target creature explores when it resolves, but you won’t be able to play a land that turn. (2018-01-19)
  • Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter. (2018-01-19)
  • Enter the Unknown’s effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. (2018-01-19)
  • The effects of multiples of Enter the Unknown in the same turn are cumulative. They’re also cumulative with other effects that let you play additional lands, such as the one from Wayward Swordtooth. (2018-01-19)
  • If the target creature is an illegal target by the time Enter the Unknown tries to resolve, the spell doesn’t resolve. It won’t explore, and you won’t be able to play an additional land. (2018-01-19)
  • If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter. (2018-01-19)