Hunting Wilds (Planar Chaos #130)

Hunting Wilds {3}{G}

Sorcery

Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

Illustrated by Steve Ellis

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Hunting Wilds:
  • If the Hunting Wilds is kicked, the Forests become creatures with haste permanently. (2007-02-01)
  • A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn. (2009-10-01)