Ana Battlemage {2}{G}
Creature — Human Wizard
Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)
When this creature enters, if it was kicked with its {2}{U} kicker, target player discards three cards.
When this creature enters, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
2/2
Illustrated by Jim Nelson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Timeless
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Ana Battlemage:
- The second triggered ability targets an untapped creature. If there are no other untapped creatures when Ana Battlemage enters, it must target Ana Battlemage. If the target becomes tapped by the time the ability tries to resolve, the ability won't resolve. (2007-02-01)
- If a spell's kicker cost was paid, the spell is "kicked." (2024-11-08)
- The kicker ability doesn't let you pay a kicker cost more than once. (2024-11-08)
- If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it. (2024-11-08)
- If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked. (2024-11-08)
- If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was. (2024-11-08)
- To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was. (2024-11-08)