Wild Might (Prophecy #134)

Wild Might {1}{G}

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

The hunted can become the fiercest hunters.

Illustrated by Carl Critchlow

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Wild Might:
  • Each player gets the option to pay when the spell resolves. (2004-10-04)