Zulaport Chainmage (Oath of the Gatewatch #93)

Zulaport Chainmage {3}{B}

Creature — Human Shaman Ally

Cohort{T}, Tap an untapped Ally you control: Target opponent loses 2 life.

The chains obey her. Everything else would do best to get out of her way.

4/2

Illustrated by Chris Rallis

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Zulaport Chainmage:
  • To activate a cohort ability, the Ally with that ability must have been under your control continuously since the beginning of your most recent turn. Informally, it can’t have “summoning sickness.” However, the other Ally you tap can be one that just came under your control. (Note that tapping the second Ally doesn’t use {T} [the tap symbol].) (2016-01-22)