Belebende heiße Quelle {1}{R}{G}
Verzauberung
Die Belebende heiße Quelle kommt mit vier +1/+1-Marken ins Spiel.
Modifizierte Kreaturen, die du kontrollierst, haben Eile. (Auren, die du kontrollierst, Ausrüstungen und Marken sind Modifizierungen.)
Entferne eine +1/+1-Marke von der Belebenden heißen Quelle: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. Aktiviere diese Fähigkeit wie eine Hexerei und nur einmal pro Zug.
Illustrated by Gabor Szikszai
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Belebende heiße Quelle:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- An Aura controlled by an opponent does not cause a creature you control to be modified. (2022-02-18)
- A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature. (2022-02-18)
- A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it. (2022-02-18)
- Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified. (2022-02-18)