Silkguard (Neon Dynasty Commander #71)

Silkguard {X}{G}

Instant

Put a +1/+1 counter on each of up to X target creatures you control.

Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Illustrated by Dan Murayama Scott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Silkguard:
  • An Aura controlled by an opponent does not cause a creature you control to be modified. (2022-02-18)
  • A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature. (2022-02-18)
  • A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it. (2022-02-18)
  • Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified. (2022-02-18)