Silkguard {X}{G}
Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Silkguard:
- An Aura controlled by an opponent does not cause a creature you control to be modified. (2022-02-18)
- A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature. (2022-02-18)
- A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it. (2022-02-18)
- Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified. (2022-02-18)