Diviner's Wand (Morningtide #142)

Rute des Wahrsagers {3}

Stammes-Artefakt — Zauberer, Ausrüstung

Die ausgerüstete Karte hat „Immer wenn du eine Karte ziehst, erhält diese Kreatur +1/+1 und Flugfähigkeit bis zum Ende des Zuges" und „{4}: Ziehe eine Karte".

Immer wenn eine Zaubererkreatur ins Spiel kommt, kannst du die Rute des Wahrsagers an sie anlegen.

Ausrüsten {3}

Illustrated by Wayne England

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Rute des Wahrsagers:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of tribal. The second one is Equipment, which is a subtype of artifact. (2008-04-01)
  • Each of these Equipment has a triggered ability that says “Whenever a [creature type] creature enters the battlefield, you may attach [this Equipment] to it.” This triggers whenever any creature of the specified creature type enters the battlefield, no matter who controls it. You may attach your Equipment to another player’s creature this way, even though you can’t do so with the equip ability. (2008-04-01)
  • If you attach an Equipment you control to another player’s creature, you retain control of the Equipment, but you don’t control the creature. Only you can activate the Equipment’s equip ability, and if the Equipment’s ability triggers again, you choose whether to move the Equipment. Only the creature’s controller can activate any activated abilities the Equipment grants to the creature, and “you” in any abilities granted to the creature refers to that player. (2008-04-01)