Gilt-Leaf Archdruid (Morningtide #124)

Gilt-Leaf Archdruid {3}{G}{G}

Creature — Elf Druid

Whenever you cast a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

“In our hands, the natural world finds more beauty than nature alone could ever provide.”

3/3

Illustrated by Steve Prescott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Gilt-Leaf Archdruid:
  • Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost. (2008-04-01)
  • The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control. (2008-04-01)