
Sturm auf den Saatkern {2}{G}{G}
Hexerei
Verteile vier +1/+1-Marken auf bis zu vier Kreaturen deiner Wahl, die du kontrollierst. Kreaturen, die du kontrollierst, erhalten Wachsamkeit und verursachen Trampelschaden bis zum Ende des Zuges.
In jenem Augenblick lag das Schicksal ungezählter Welten in der Hand einer Dryade und einer Handvoll der Tapfersten, die Mirrodin zu bieten hatte.
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Illustrated by Jason Rainville
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Sturm auf den Saatkern:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You choose how many targets Storm the Seedcore has and how the counters will be distributed as you cast the spell. Each target must receive at least one counter. (2023-04-14)
- If some of the creatures are illegal targets as Storm the Seedcore tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target. (2023-04-14)
- If all of Storm the Seedcore’s targets are illegal at the time the spell tries to resolve, it won’t resolve and none of its effects will happen. Creatures you control won’t gain vigilance and trample. (2023-04-14)