Compagnie de guerre gobeline {3}{R}
Rituel
Choisissez l'un —
• Créez trois jetons de créature 1/1 rouge Gobelin.
• Les créatures que vous contrôlez gagnent +1/+1 et acquièrent la célérité jusqu'à la fin du tour.
Union {2}{R} (Choisissez les deux si vous payez le coût d'union.)
Illustrated by Deruchenko Alexander
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Compagnie de guerre gobeline:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Goblin War Party is entwined, its modes are performed in order. The Goblin tokens you create get +1/+1 and gain haste. (2019-06-14)
- Goblin War Party’s second mode affects only creatures you control at the time the spell resolves. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste. (2019-06-14)