Phantasmal Mount {1}{U}

Creature — Illusion Horse

Flying

{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

1/1

Illustrated by Melissa A. Benson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
Notes and Rules Information for Phantasmal Mount:
  • If the ability resolves, then the targeted creature’s toughness becomes greater than 2 later, Phantasmal Mount’s effect will not end. (The ability checks whether the creature has toughness 2 or less only at the time you activate it and the time it resolves.) (2008-10-01)