Plant a Sapling {G}
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner’s library transformed. (For playtesting purposes, put it into its sleeve upside down.)
Fully-Grown Treefolk {G}
Creature — Treefolk
(You can’t cast this face unless it’s been transformed by the front face.)
Fully-Grown Treefolk’s power and toughness are each equal to the number of lands you control.
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Illustrated by Lucas Firmino
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Not Legal
- Brawl
- Not Legal
- Legacy
- Not Legal
- Timeless
- Not Legal
- Vintage
- Not Legal
- Pauper
- Not Legal
- Commander
- Not Legal
- Penny
- Not Legal
- Oathbreaker
- Not Legal
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Notes and Rules Information for Plant a Sapling // Fully-Grown Treefolk:
- The ability that defines Fully-Grown Treefolk’s power and toughness applies in all zones, not just the battlefield. (2024-11-08)
- Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). (2024-11-08)
- Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. (2024-11-08)
- For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. (2024-11-08)