Plant a Sapling // Fully-Grown Treefolk (Mystery Booster 2 #582)
Plant a Sapling // Fully-Grown Treefolk (Mystery Booster 2 #582)

Plant a Sapling {G}

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner’s library transformed. (For playtesting purposes, put it into its sleeve upside down.)

Fully-Grown Treefolk {G}

Creature — Treefolk

(You can’t cast this face unless it’s been transformed by the front face.)

Fully-Grown Treefolk’s power and toughness are each equal to the number of lands you control.

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Illustrated by Lucas Firmino

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Plant a Sapling // Fully-Grown Treefolk:
  • The ability that defines Fully-Grown Treefolk’s power and toughness applies in all zones, not just the battlefield. (2024-11-08)
  • Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). (2024-11-08)
  • Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. (2024-11-08)
  • For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. (2024-11-08)