Friarball {3}{W}
Sorcery
Create a 2/2 white Monk creature token.
Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you’ve played this turn.)
Illustrated by Marc-André Dupont
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Not Legal
- Brawl
- Not Legal
- Legacy
- Not Legal
- Timeless
- Not Legal
- Vintage
- Not Legal
- Pauper
- Not Legal
- Commander
- Not Legal
- Penny
- Not Legal
- Oathbreaker
- Not Legal
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Notes and Rules Information for Friarball:
- The copies of Friarball created by its coststorm ability are put directly onto the stack. They aren’t cast or played. (2024-11-08)
- Spells cast from zones other than your hand and spells that were countered or otherwise failed to resolve are still counted by the coststorm ability. (2024-11-08)
- A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with coststorm won’t affect the copies. (2024-11-08)
- Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). (2024-11-08)
- Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. (2024-11-08)
- For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. (2024-11-08)