Sapphire Charm {U}

Instant

Choose one —

• Target player draws a card at the beginning of the next turn’s upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.)

Illustrated by Steve Luke

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander