Luz da Promessa {2}{W}
Encantamento — Aura
Encantar criatura
A criatura encantada tem “Toda vez que você ganhar pontos de vida, coloque uma quantidade equivalente de marcadores +1/+1 nesta criatura.”
A luz o banhou, e no vento ele ouviu os rugidos de todos os companheiros de bando que o precederam.
Illustrated by Cristi Balanescu
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Luz da Promessa:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If enchanted creature is dealt lethal damage at the same time that you gain life, it won't receive a counter from its ability in time to save it. (2020-06-23)
- Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. (2020-06-23)
- If you gain an amount of life “for each” of something, that life is gained as one event and the ability triggers only once. (2020-06-23)
- In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase. (2020-06-23)