Jump {U}

Instant

Target creature gains flying until end of turn.

“Humanity has always envied the power of flight. So we took it.”
—Scytha, aeromage

Illustrated by Eric Deschamps

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Notes and Rules Information for Jump:
  • To work as an evasion ability, an attacking creature must already have flying when the declare blockers step begins. Once a creature has become blocked, giving it flying won’t change that. (2009-10-01)