Warg Rider {4}{B}
Creature — Orc Warrior
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)
4/3
Illustrated by Pascal Quidault
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
| Faces, Tokens, & Other Parts |
|---|
| Warg Rider, LTR #831 |
| Orc Army Token, TLTR #19 |
| Prints | USD | EUR | TIX |
|---|---|---|---|
| The Lord of the Rings: Tales of Middle-earth #826 | $14.13 | €7.88 | 0.02 |
| The Lord of the Rings: Tales of Middle-earth #831 | $13.89 | €9.34 | 0.02 |
| View all prints → | |||
Toolbox
Notes and Rules Information for Warg Rider:
- To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types. (2023-11-03)
- In the rare case that you control multiple Army creatures (perhaps because you cast a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types. (2023-11-03)
- If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters. (2023-11-03)