Mardu Hordechief {2}{W}
Creature — Human Warrior
Raid — When Mardu Hordechief enters, if you attacked this turn, create a 1/1 white Warrior creature token.
The horde grows with each assault.
2/3
Watermark: Mardu
Illustrated by Torstein Nordstrand
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Warrior Token, TKTK #4 |
Mardu Hordechief, KTK #17 |
Prints | USD | EUR | TIX |
---|---|---|---|
The List | $0.03 | €0.07 | |
Khans of Tarkir | $0.02 | €0.05 | 0.03 |
View all prints → |
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Notes and Rules Information for Mardu Hordechief:
- Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. (2018-01-19)
- Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively. (2018-01-19)