![Mardu Hordechief (Khans of Tarkir #17) Mardu Hordechief (Khans of Tarkir #17)](https://cards.scryfall.io/large/front/d/7/d7de8a60-e249-4dee-91cd-7c5aa61a60bd.jpg?1562794322)
Chef de horde marduen {2}{W}
Créature : humain et guerrier
Saccage — Quand le Chef de horde marduen arrive sur le champ de bataille, si vous avez attaqué avec une créature ce tour-ci, mettez sur le champ de bataille un jeton de créature 1/1 blanche Guerrier.
La horde grandit à chaque assaut.
2/3
Watermark: Mardu
Illustrated by Torstein Nordstrand
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Chef de horde marduen:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. (2018-01-19)
- Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively. (2018-01-19)