Engineered Might (Kaladesh #181)

Engineered Might {3}{G}{W}

Sorcery

Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.

Illustrated by Lake Hurwitz

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Engineered Might:
  • The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance. (2016-09-20)