Start Your Engines {3}{R}

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.

Illustrated by Darek Zabrocki

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
Notes and Rules Information for Start Your Engines:
  • Vehicles you control become artifact creatures and then also get +2/+0. (2016-09-20)
  • The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won’t get +2/+0, and Vehicles you begin to control later in the turn won’t automatically become creatures and won’t get +2/+0. (2016-09-20)