Seedtime (Judgment #130)

Seedtime {1}{G}

Instant

Cast this spell only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.

The hippo grows wings to fight the condor.
—Nantuko teaching

Illustrated by Rebecca Guay

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Seedtime:
  • You only get an extra turn if an opponent cast a blue spell this turn prior to this spell resolving. Note that “casting” a spell only requires it to be announced, so an unresolved spell still counts as having been cast. (2004-10-04)